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A Guide to User-Friendliness

Explore the concept of usability in depth and gain comprehensive understanding of its core in the realm of design. It encompasses more than just simple user ease.

Guide to User-Friendliness
Guide to User-Friendliness

A Guide to User-Friendliness

Whitney Quesenbery, a renowned usability expert, has outlined five key criteria that contribute to a product's usability, ensuring it is effective and satisfying for users. These criteria are essential for creating products that not only perform well functionally but also provide a positive user experience.

1. Effectiveness: A usable product should enable users to complete their tasks accurately and successfully. This criterion emphasises the importance of a product's ability to help users achieve their goals with minimal mistakes.

2. Efficiency: Efficiency is about enabling users to complete tasks quickly and with minimal effort. A usable product should save users time and energy, making their interaction with the product as smooth and effortless as possible.

3. Engaging: A usable product should provide a satisfying and enjoyable user experience, encouraging continued use. This criterion highlights the importance of creating a product that users find pleasurable and gratifying to use.

4. Error Tolerant: A usable product should be able to handle user errors without causing significant problems. This criterion underscores the importance of designing a product that can recover from mistakes and guide users back on track.

5. Easy to Learn: A usable product should be easy for new users to understand and begin using with little instruction. This criterion emphasises the importance of creating a product that is intuitive and straightforward, making it easy for users to learn and interact with the product.

These criteria, when combined, emphasise not just the functional performance of a product but also the overall user experience, including how easily users can learn, use, and feel satisfied with it.

User-centered design, an iterative process, continually seeks to improve following each evaluation cycle, focusing on how and why a user will adopt a product. Usability, as defined by ISO 9241-11, is the extent to which a product can be used by specified users to achieve specified goals, with effectiveness, efficiency, and satisfaction in a specified context of use.

Joel Spolsky, a software engineer and creator of project management software Trello, stated that usability is a matter of bringing a bit of human rights into the world of computer-human interaction. Poor usability can lead users to seek alternative solutions, potentially causing them to leave a website or app. In a 2015 joint research, it was found that 46% of users leave a website because they can't tell what the company does, 44% due to lack of contact information, and 37% due to poor design or navigation.

In conclusion, usability is more than just ease of use; it also deals with user satisfaction, engagement, and aesthetics. By focusing on Whitney Quesenbery's five criteria, product designers can create usable products that not only meet users' needs but also provide a satisfying and enjoyable user experience.

  1. These five criteria for usability, as defined by renowned expert Whitney Quesenbery, also emphasize the importance of creating products that adapt to interior-design and lifestyle aesthetics for improved user experience, making them not only functional but also visually pleasing.
  2. UI design, by focusing on the efficiency of user tasks and the engagement factor, plays a crucial role in ensuring a usable product within the realm of home-and-garden and lifestyle products, where user interactions are vital.
  3. Graphic design, when applied with user-centered principles, can greatly improve a product's ease of learning and accumulate positive user experiences, as described by expert Quesenbery's usability criteria.
  4. Technology, when combined with user-centered design, allows for products that are effective, efficient, and error-tolerant, as embodied in Quesenbery's criteria for ideal usability.
  5. Education-and-self-development resources can incorporate knowledge of data-and-cloud-computing, allowing designers to better understand and implement user-centered design, ultimately improving product usability in various domains, improving the overall user experience through user-centered design principles.

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